![]() As a result, the distortion of brush strokes disappears, and the resulting texture bitmap is more compact because the system allocates texture space only for the painted polygons. To solve these problems, we propose an adaptive unwrapping mechanism where the system dynamically creates a tailored UV-mapping to newly painted polygons during the interactive painting process. However, a predefined UV-mapping can cause distortion at arbitrary locations, and unpainted areas in the bitmap waste memory. The user defines the underlying UV-mapping from 3D geometry to 2D bitmap before painting, and this mapping remains unchanged during the painting. Typical 3D texture painting programs update texture bitmap only as the user paints strokes on the 3D view. We present a method for dynamically generating an efficient texture bitmap and its associated UV-mapping in an interactive texture painting system for 3D models. Adaptive Unwrapping for Interactive Texture Painting ![]()
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